#include "TBRrenderer.h"

using namespace TBR;

void Renderer::setWindowSize(int w, int h)
{
	_w = w;
	_h = h;
}

void Renderer::setLight(LightList &)
{
}

void Renderer::setSceneManager(TBR::SceneManager *scene)
{
}
void Renderer::setVS(TBR::Shader &vs)
{
}

void Renderer::setGS(TBR::Shader &gs)
{
}

void Renderer::setPS(TBR::Shader &ps)
{
}